[SOLVED] Hex values of materials on imported .obj are being changed...

As the thread title says, after importing a .obj I find that the hex values of the diffuse colour are changed. If I click the swatch to check the colour, it says (gamma corrected), is this what is causing it?

If so, how do I switch this off?

Okay, found it - it’s to do with the color management settings.

I changed this back to how blender used to work by changing ‘Display Device’ in the Scene menu to ‘none’

I’ve had a quick read up on what this is supposed to do, with regards to renders looking more realistic, but for what I’m doing right now I want the diffuse colours of models exported from Qubicle to be the same once imported into Blender.