There are many interesting ways to reproduce that technique on Blender!
Take a look on the bellow comments for details.
This is bothering me for years, and I’m still don’t get it fully. I once read on a game magazine that Final Fantasy VIII scenery was “pre-rendered”. But how that can be possible? The textures yes, but how they apply it in a interactive way in a 3D environment?
I want to know and understand how this technique is created, how it works and how to apply it on Blender.
I’m taking by example Final Fantasy IX, which has really beautiful graphics and scenery. Here a LOT of screenshots so you guys can understand better what i mean. And here a specific screenshot, showing Zidane (the guy with yellow hair) sitting down on a bench, but the bench is just like all the scenery, which really looks like rendered textures, but applied in what?? It doesn’t show any sign of meshes or even alias, except for movable parts. Also, there are collision points and triggers on this kind of scenery, which bugs me even more. I imagine that they just place the collision and triggers with invisible meshes… but then, where the textures are applied??
The characters are obviously 3D meshes with applied textures, you can easily notice that, but the scenery is another story… also, some scenery has not just animations, but loop animations, like steam pipes shaking, but they look like painted textures, not textures applied on meshes (?!)
How it are created, what technique is that? Someone knows? It is possible to create/reproduce on Blender? Someone knows of some example of similar work done on Blender?