This seems like something simple so not sure why google is failing …
How do you add sockets to a mesh for import into UE4? Like what object do you place in the blender mesh for each socket point where items will be attached in game.
This seems like something simple so not sure why google is failing …
How do you add sockets to a mesh for import into UE4? Like what object do you place in the blender mesh for each socket point where items will be attached in game.
hi
Seems like empty objects named SOCKET_name-of-empty could do the trick according to this thread. Also maybe parent the empty to your mesh.
Yep solved thanks!
it only works on static mesh not skeletal mesh, and be aware about scale and orientation.