[SOLVED] How to recalculate random face normals in Blender?

Hi. I always dissapointing with this problem. Especially when the objects are has couple of random face normals with different sided positions :disappointed_relieved: And yeah, i flip normals by manually with select one by one.
Can someone hava a solution? Would be apreciated. You will save my bunch of times.
Thanks.

if you select all the faces and press alt N > Recalculate Outside, it will fix every face, is it what you’re looking for?

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