SOLVED! Keyframing light variations?

:spin: Sorry, but coudn’t find it by myself: is it possible to key lamp’s on-off, size, energy, distance, halo, etc. on the timeline?
Is pressing “i” supposed to do it?
I would need to have spotlights to have plenty of variations in the same animation…

Any hints?

B.R. Almux

Thanks :yes:

yes, hit ¨i¨ inside of the lamp options panel, and a menu will pop up. There you´ll be able to chose what value you want to add a keyframe to. Then, go to the Ipo editor and select the Lamp Ipo type, and you´ll be able to edit the animation curves.

I don´t seem to be able to map the distance values, although distance appears as an adjustable value in the Ipo editor…

Done!!

The Distance value doesn´t seem to be keyable at first glance, but if you go to the IPO editor and select the Dist value, you can then hit ¨N¨, and the transform properties will appear. There, you can add a driver object. In my case I did the test by adding the Camera object as a driver, and mapped the Location X values of the Camera object as the input of the driver. Now, when I move the camera in the X axis, the distance value of the light changes.

Hey! Great! Thanks jpbouza!
Yet another hidden feature… I’ll try it out themnext (i’m into correcting strange mesh distorts when moving a character) and give a feedback here soon.

B.R.

Works fine thank you very much!

PS. Your IK +many layers is just amazing! Womder if i’ll ever get to that skill before i pass! Bravo!