SOLVED! - mesh issues, spitted mesh after sculpt?

Hello!
I’m having a mesh problem, where it seems like its bugged from maya. How do i fix?

Hi and welcome, i don’t think you be able to fix that mess. i suggest you check the mesh wireframe before downloading a file.
Like this:

okay that sucks… because in imported my blockout that i made in maya as an fbx, then ive sculped the horse in blender and it has always looked smooth in sculpt mode but as soon as i switched to object mode its low poly on all the places that are blue in picture. i wasnt allowed to upload more than one image to show that

and i want to have the “sculpted” version into substance to bake together with a remesh ive done, but it looks wack as its wonky in face ect (every part that is blue)

Those look like Sharp Edges.
Select All in Edit Mode, then go Edge > Clear Sharp

omg this worked, thank you sm!!

Sorry i thought you have downloaded a maya model. I am not sure what went wrong.
You can always share a link to your file here, then someone can have a look at it?

no worries, its solved by another reply so no ploblem, thank you anyway!! :3

Welcome :tada:

So marking this as solutions was a mistake and you want to mark that “another reply” because you are new to this forum software ?

Of course this here will sound odd when marking the other one :wink:

oh i must have missclicked or something, im new to both this forum and blender :sweat_smile: but @stray was the solution comment!