Hi,
I would like to know how to obtain the collision point in World coordinates of the mouse cursor on a plane. I know how to obtain the projection of the point on an imaginary sphere around the camera with
camera.getScreenVect(*logic.mouse.position)
but now i want to have the same but an horizontal imaginary plane (so no raycast or hitpoint ?) . i want this to be used with a getVectTo so my character can go to the point indicated by the cursor.
@Monster @wkk @BluePrintRandom
So you want to access just one mouse_cursor axis, & not all 2 axis’s 
What you need to do is have a plane with collision. Add a mouse over sensor (or mouse over any with xray. your choice). Then take the hitPosition from that sensor in a script and there. you have the 3d mouse position.
it was the thing i wanted to avoid , that’s why i asked
I don’t like the idea to create assets stuff. Above, the solution is given. Details for those interested.
from mathutils import geometry
vec = cam.getScreenVect(*logic.mouse.position)
camPos = cam.worldPosition
projectedPos = [0,0,0]
z = 20 # length of the line
projectedPos[0] = camPos[0] - vec[0] * z
projectedPos[1] = camPos[1] - vec[1] * z
projectedPos[2] = camPos[2] - vec[2] * z
## 3th argument any point belonging to the imaginary plan, 4th argument : axis, the plan is facing.
juju = geometry.intersect_line_plane(cam.worldPosition, projectedPos, [0,0,1], [0,0,1], False)
cube.worldPosition.x = juju[0]
cube.worldPosition.y = juju[1]
cube.worldPosition.z = juju[2]
vector math my dude. vector math.
projectedPos = camPos - (vec*z)
cube.worldPosition = geometry.intersect_line_plane()