[Solved-Partially] openGL settings and 3D view representation settings

I need to prepare some high resolution image with wireframes to show common modelling workflow. I can use the opengl renderings (wonderful !) since it can show the selected edges/faces etc. but I have one problem. It seems I cannot change in the theme the “shape” for the vertexes and also sometime I need to include also the “manipulator” so something like the cage for deformation etc. Is there a way to tweak the 3dview to render them in openGL ?
Thanks in advance for any help


I’ve managed to create high res rendering via openGL. It stills remain the problem to create a custom vertex. I added the manipulator to the screenshot using kryta. any other suggestion is appreciated :slight_smile:

Moved from “General Forums > Blender and CG Discussions” to “Support > Lighting and Rendering”