I’m making a Pixel Art Game, I maded a pixelated interface and the terrain textures, in the blender game engine (with Mipmaps deactived) I see correctly the Pixel Art, but when I export the game to .exe I see the interface and the terrain textures appears difuminated… (like if I activated Mipmaps, but I have deactived it into the blender game engine…)
What is the solution? HELP!
SolarLune, I call you! D: