[SOLVED]Problem with baking normal map

Please help me to fix it! I don’t know why my normal map not working corectly

Normal maps are non-color data. On the texture map node, the part that says linear, set this too non-color data. That is one error I see.

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Also play around with the ray distance. the really pronounced purple and green areas in your map are from object that may be really close, or the rays don’t have enough distance to see the surface accurately.

Thats it! Thank you!