[Solved] Snap to and propotional editing - do they work in tandem?

I have two non-connected edges within the same object, and I’m trying to snap one to the other using the snap (magnet tool). The edge I want to move is connected to a subdivided plane (subdivision applied). I also need to move the connected edges in the mesh proportionally closer to the target edge, using the fall-off function.

It seems I can do either: Both snapping and movement with proprtional falloff turned on work just as expected. But I’m unable to do both concurrently. I’ve tried both through the dropdown menus and using the proper key combinations, i.e. Control for snapping and O for proportional editing/connected. But again, they don’t seem to work together.

Is Blender lacking that functionality, or is there something I’m doing wrong?

That seems to be kind of funky trying to do both at the same time. Seems to work if you shut off proportional edit and snap the edge to where you want… Then in the bottom of the tools panel(or F6) turn on proportional edit, and set the radius.

Thanks a bundle, SkpFX! That worked like a charm.

Sure enough! I can see where using both together would be a problem to programmers. Snapping to things that might be moving around is probably difficult. I noticed that if you snap first then turn on proportional edit, and turn the radius way up, it’ll move the point you snapped to away from where it was.

It will snap to other objects. If you ever have a bunch of points to do, probably want to duplicate the target points and use P to separate them into a new object, Then snap to the new object.

But these meshes weren’t connected, so as long as you use the “Connected Only” function, I guess that’s no problem. Alternatively you could just hide the vertices you don’t want affected.