[SOLVED] Unwanted rotation of a part when I rotate the whole model

Hey everyone !

I’m running into a problem with an awesome 3D model I found online of a Star Wars ship: https://www.blendswap.com/blend/12686

The issue is, when I rotate the whole ship, the back wings rotate, they do not stay in place.
In Object Data/Skeleton, if I check Rest Position, they do stay in place but I can’t animate them.

I tried multiple checkboxes but I can’t find the issue… Can someone help me ? Thank you !

EDIT: the file is here, if you don’t have a blendswap account https://we.tl/t-2vjv56uTnH

strange, if I don’t have an active object they’re rotating differently, if I do it’s working correctly.

deselect all, right click your collection, select objects, shift select a part to make sure you have an active object and try rotating it. worked for me.

It’s not working :confused: The wings still move.

You could create an empty, select all objects, shift select the newly created empty, ctrl-p and set the empty as a parent object, so you can animate it freely. If you don’t want the seperate objects to move you could just combine all of them with ctrl-j.

I already try to make an empty and parent it, but the wings still move :confused:

I really have no idea why it’s doing that, I gave up for now and put them in Rest Position, but I still need to animate them at some point.

Ah, OK, found it. There’s a armature_wingsrear, just delete the copy rotation constraints on the bones inside. Was supposed to be a functionality to open up these wings when the main armature rotates, but didn’t really work like this.

I didn’t even check if it’s rigged for some reason :smiley:

Edit - scratch that, something else is off, need to check the relations across the rigs.

Looking at it I think the easiest thing to do would be to delete the copy and limit constraints on all 4 bones. Due to the armature being parented to the maincontrol you could set up a local transform constraint but I’m not sure I’d bother with that, unless your animation is going to be a long one and you don’t want to animate the rear wings by hand.

I followed your advice (deleting all constraints), and it worked !
They’re fixed even with the Pose Position setting.

The animation is not that long, I don’t really bother animating them manually ^^

Thank you very much for your help !

any time, glad it worked out :slight_smile: