The issue is, when I rotate the whole ship, the back wings rotate, they do not stay in place.
In Object Data/Skeleton, if I check Rest Position, they do stay in place but I can’t animate them.
I tried multiple checkboxes but I can’t find the issue… Can someone help me ? Thank you !
strange, if I don’t have an active object they’re rotating differently, if I do it’s working correctly.
deselect all, right click your collection, select objects, shift select a part to make sure you have an active object and try rotating it. worked for me.
You could create an empty, select all objects, shift select the newly created empty, ctrl-p and set the empty as a parent object, so you can animate it freely. If you don’t want the seperate objects to move you could just combine all of them with ctrl-j.
Ah, OK, found it. There’s a armature_wingsrear, just delete the copy rotation constraints on the bones inside. Was supposed to be a functionality to open up these wings when the main armature rotates, but didn’t really work like this.
I didn’t even check if it’s rigged for some reason
Edit - scratch that, something else is off, need to check the relations across the rigs.
Looking at it I think the easiest thing to do would be to delete the copy and limit constraints on all 4 bones. Due to the armature being parented to the maincontrol you could set up a local transform constraint but I’m not sure I’d bother with that, unless your animation is going to be a long one and you don’t want to animate the rear wings by hand.