I’m using UPBGE not for a game, but to help with some massive crowd sims for a feature film I’m working on. I’ve managed a basic setup and it’s working well for test scenes, but when scaling up to actual production scenes I need to develop some automation.
The problem I’m having is with accessing the properties of logic bricks from python. Specifically, I need to be able to set the target object and navigation mesh on the steering actuator of a bunch of objects (like 500+).
The info window reports the data path for these properties as .(null), which is obviously not helpful.
Is there any way of finding the data path, or is this stuff just not accessible from python?