[SOLVED]Weight Paint problem

Right now I’m having a little problem with weight paint. You see, when I parent the mesh to the armature, and then pose the mesh, it doesn’t deform correctly.
http://img852.imageshack.us/i/deformincorrect.jpg/
As you can see, the mesh doesn’t seem to go along with the armature properly, and it pulls too much mesh along. For example, it pulls some of the head as well as pulling the arm.
And when I go into weight paint mode, the mesh is not completely blue.
http://img858.imageshack.us/i/weightpaintwrong.jpg/
Any help? And here is my blend file:http://www.2shared.com/file/8Bgt2Wsn/model.html

what
could you post some screenshots?

The screenshots are there, click on the links. Or copy them into the address bar.
I had to upload them on imageshack because it wouldn’t let me upload images from my computer.

OMG! I figured it out. IT WAS THE NORMALS!!! Wow, do I feel dumb. I just looked at another post where someone says it’s best to check the normals. So I recalculated them, and it worked!!!

Please use the appropriate forum when posting.

Moved.