I’m having trouble with a sun lamp.
If I create a simple scene with a cube with a sun, it works fine: sun is pointing straight down by default, resulting in the top face being illuminated and the side faces only barely.
If I import a mesh using the BlenderGIS plugin and then create a sun lamp, the sun doesn’t seem to work quite right. If I remove the imported mesh and add a simple cube, the sun doesn’t seem to illuminate the top of the cube, only the sides (all of them). If I rotate the default sun on the z axis, nothing happens, as expected. Rotating on X or Y changes the illumination of the scene, but not predictably.
Here is a demo project containing just a cube, a sun lamp, and a camera. For me, that project does not illuminate as I would expect: the top of the cube is not illuminated, despite the sun pointing straight down.
Again, if I make the same project from scratch, there is no problem. But that demo project is “post GIS import”, so apparently the import plugin is doing something to the project settings causing the sun not to work the way I expect it to. Of course if this ends up being a bug with the import plugin I will take it up with the developer, but I’m trying to understand what setting is causing the sun to go wrong.
Any ideas why that demo project doesn’t seem to work correctly? I’m sure it’s something simple!