[Warning, long text ahead, just skip to the Blender-Section, if you don’t want to read about the background-story]
one of my favorite game developers Frictional Games has started a contest this september where you can create a mod/fanart/cosplay etc. for one of their games.
Since I had some free time the last weeks I decided to participate and create a scene that takes place after the end of the game SOMA.
For those who don’t know the game [Warning, Spoilers ahead!]: the main protagonist Simon is basically a brain scan placed in the mind of a robot deep under the sea after a meteor hit the earth and destroyed all life. His mission is to safe the last bits of humanity in form of other brain-scans and send them to space.
In the last scenes after you succesfully start the “arch” (the satellite with the brain-scans) you realize, that even if your scan made it into the “eternity among the stars”, your current consciousness stays under the sea until the battery runs out or something else happens. So instead of the screen switching to the virtual paradise that you just launched into space, you stay at the exact same spot, other than you expected.
In the very last moment Simon sits in the chair from which he launched the arch and the light around him turns off slowly. The only other “human” companion he meets during his journey across the bottom of the sea is a scan of a person called catherine, which communicates via a small device with Simon. In this last scene, Catherine shuts down and Simons last words are “Catherine? Please don’t leave me alone”.
After this exact scene I was so speechless and felt so sorry for this poor robot/person sitting all alone on the bottom of the ocean with no chance of any help that I decided to make a render out of it.
My idea is to show the protagonist sitting in the chair from which he launched the satellite. It is already a few weeks/months after the launch and his batteries are still running (but who knows for how long more).
Out of the deep darkness of the ocean comes a small helper robot (that also helped in the game but doesn’t have a consciousness) that shines light on him with his small torch.
With this scene I want to create a very dark atmosphere, since the topic of the contest is “decay/autumn”.
The deadline is this sunday already (22nd of september) so I don’t have that much time left anymore.
I took waaay to long to create the robot and the chair and also to create the sitting mesh of the protagonist. But I also learned a lot about texturing/modeling during these weeks.
My next steps are:
-Texturing of Simon [priority]
-Adding signs of decay (corals/other plants on or around Simon and the chair)
-create the floor and background objects
-Dealing with the lights (important)
-Make the scene look more underwater (with particles/bubbles maybe)
-Adding details here and there
I really hope to finish this render before the 22nd september and hope you guys can give me valuable tips/feedback/critique on the scene. Especially the composition (where I should position the camera, the robot, the lights etc.) is going to be hard for me. I want to show some of the details but also to create an atmospheric feeling.
Thanks for the long reading and I will show my progress in the next days.
The helper-robot K8:
The protagonist (unfinished):
The scene (quick attempt):