I have recently started working with blender again after about 2½ years of working with maya.The last version
of Blender i worked with was 2.49b i think. Alot of stuff is new and i have also forgotten alot.
I am working on my first game and have finished modelling the main character and have a few questions I
hope you guys can help me out with.
The game is being build in unity and is intended for iPhone.
So now that i finished modeling the character i need to check if it is symmetrical and if not make it so.
Is there any build in function in blender that checks symmetry? I havent been able to find it, in maya
i had to use a script to check it.
1.Is the best way to make the char symmetrical to cut it in half duplicate/mirror/and join verts if
its very low poly?
I rember using a mirror function for this before back in the day but havent found it again, or havent understood how it works yet like i remember it.
Before skinning the character i havent found out how to freeze transformations and delete all history.
And one final question how do i snap the pivot of a mesh to a vert in the mesh (the maya equivalend of d/v), havent been able to find that one out either?
Also, does anyone have a link to a checklist for making game chars in blender where all the important steps are explained? It would be greatly appreciated.