Just wondering if you guys generally remodel buildings/scenes in Blender just based off of a floorplan and some reference images or if you import as much of the actual model as you can from other software? I have a lot of Revit models that can be imported as DAE files, but there’s often a little bit ( or a lot) of clean up work needing to be done in terms of normal direction and mesh triangulation. On top of that it’s rare (for me) to ever have a Revit building modelled to the level of detail required for interior renders (e.g. skirtings, door handles, decor items, etc.) and I’m just wondering if I’m going to be doing a bit of work adding this stuff whether it’s actually just easier and cleaner to model the whole thing from scratch?
Secondly, in terms of the decor and furnishings, I have a rather large library of 3D models that I can import, is there a way to import these with materials already applied? Exporting the model as a .dae seems to only then reimport with the base colour image. Exporting the model as an .fbx seems to only import with the base colour and normal. Do I have to actually have every single 3D model as its own .blend file and then use the Append import thingy to bring it in with all the material settings?
Finally, my search seems to suggest the answer is probably no, but is there a way to save out an entire material so that I can just have a library of ready made materials? I can probably get there in a round about way by having a whole blender file of cubes with different materials and then doing that Append import to bring them in, just seems a little tedious.