I started working on a new project some time ago - if I can finish it it should be a short movie with a couple of “monsters” in an arena; I’ve started modelling the first character this week-end and naturally, I made some searches about hair. I especially found that article about long hair with the new system in 2.46-RC1 by TomK_999 and this looks promising; However, I still have a problem: the hairs emitted from the forehead are thrown in front of the face, thus hiding it… A good screenshot will help you undrestand:
I believe if I could in some way rotate the normals of these faces (the ones selected below) this would solve the problem:
Now the question is: is there a way to do this without actually rotate the faces, which would damage my mesh?
Or if anyone has an other idea…
Thanks in advance.