Hello
I have created a little “world” which I have UV mapped with some textures. Weirdly, some faces appear white in the 3D view after texturing. This problem does not impact the render, but impacts the 3DS files I export to reload in another environment - which is why I think it’s more than just a display issue in the 3D view. Has anyone seem something like that?
This is not an issue with culling either (textures don’t appear at all from the other side). I’ve tried redoing the UV mapping, even redoing the faces, but the problem won’t go.
Thanks for your help
Nicolas