Some faces are ignoring light in cycles

Got a bit of an odd problem I’m trying to solve:

The triangle and the plane have the same material, but the super bright lamp only affects the plane…

I’ve attached the blend file:

Weird_Shading.blend (735.5 KB)

Just delete the Custom Normals.

Properties > Mesh > Geometry Data > Clear Custom Split Normals Data

That was it, cheers!