Some faces not appearing solid after extruding.

Several months ago, right in the middle of a holiday project, I suddenly had the aggravating problem from hell. Not a show stopper but a real pain in the ass for me anyway.

Suddenly it seemed some faces wouldn’t appear after extruding a face or edge in solid display. But, while I was looking at a ugly half wireframe model in the Edit viewport the render was fine. Hell at one point without thinking I was adding faces on faces. You can imagine how interesting that got as I continued to model. Not being the sharpest tool in the bag I tried everything in the world not having a clue where to really look.

Then one day looking at one of those half and half models with the Properies Pane or N Panel open I unchecked ‘Textured Solid’ under Shaders. By the way the Shading mode was set to GLSL. DAMN! I was looking at a nice solid model. Immediately everything was right with the world. Running naked in the streets and all that.

Evidently while watching a tutorial I had checked ‘Textured Solid’ and not commited the change to memory. So when the problem appeared not being a techno type I was clueless. Maybe this might help someone because it is one aggravating problem.

I think you have doubled vertices. Doubled vertices will generally cause that problem. You can get rid of them by pressing W -> Remove doubles.

Hey guy thanks for the comment about the doubles. I immediately thought that’s it since I’m guilty of hardly ever removing doubles. Make mental note. However, that didn’t resolve this problem. But, after seeing a comment about normals I checked that. The normal is facing the same way regardless of whether face is showing or not.

I appreciate the help. It seems I simply need to uncheck ‘Textured Solid’ when modeling or just leave it off. Either way I can now see the extruded faces. Thanks

‘Textured Solid’ implies backface culling. Backface culling implies that only one side of the face is visible (the one it’s normal is pointing to).