hey folks… hope you can help:
i created a mesh, unwrapped it and painted a texture. it rendered fine and all looks ok. then i decided to modify the mesh and added some new geometry by joining a new object to the existing one. i unwrapped the new faces to some free space in my uv-map and reloaded the texture. the problem is: all new faces stay white in preview and render. the rest of the mesh is textured.
i think it has to do something with my vertex groups but i cant figure out what to do. if i extrude faces from the original mesh it works but all new geometry (joined object) stay white. what can i do?
oh forgot… blender version 2.49b