I just finished an animation made with elbeem and Blender for a paper, and thought it might count as a “finished project” The setups themselves are not that interesting (the obligatory falling drop, breaking dam and glass of water) but the simulation are largest ones I’ve done so far, and I think the breaking dam (first half) and the glass one turned out well.
Here’s the whole animation as Divx:
And as lower quality Mpeg:
Actually, the later frames of the breaking dam animation took over 24h to render with Yafray on a 2.2GHz Opteron. I had to set the ray depth to 11 for photon maps and rendering, as lower values produced overly dark regions. Without the two side glass walls it probably would have been a lot faster, but in this case I think it looks better with them. The whole breaking dam simulation there took a week on a quad-opteron… The last frames of the 3rd glass animation also took ca. 14h btw. In this case the simulation was “quite fast”,it still took a few hours.