The arm should be connected to the body in a way that has a sharp edge that distinguishes the arms from the rest of the body, however the connecting point between the arm and the body should also be able to blend in fairly well, without the noticeable, unsightly concave edge.
Any help with this matter would be greatly appreciated.
I tried viewing the model at different angles, switching between the Material (top picture above) and Solid (bottom picture above) viewports, and I can’t seem to tell whether everything’s fine or if the concave edge is still there, assuming it was there to begin with and not some other problem with the mesh causing visual issues.
I also tried temporally applying the Subdivision Modifier without saving any of the ensuing changes, just to see how the edge loops around the arm turned out. Are they fine? Or do I have to make some other modifications to the mesh for it work properly?
I tried as you suggested, removing the Mean Crease from the edges connecting the arms to the body and instead adding another loop cut to create the crease that makes the arms stand out from the rest of the body. I also played around with the geometry a bit to better shape my model into its desired final form, and thus far there doesn’t seem to be a noticeable concave area around the arm anymore.
However, I thought that I should get some additional input just to be on the safe side, so that I can prevent any mistakes from happening that won’t be so easy to fix further down the road.
For reference, I don’t want my model’s arms to “flow” outwards from the rest of the body in a natural manner. Instead I want the limbs to extend from the body like a cartoon character, with a distinct edge where the arm and the body are connected, as illustrated in the picture of Kirby shown in the picture below.
I’m guessing that the unwanted curvature came about when I was using proportional editing to manipulate the rest of my model’s geometry, and I must have accidentally warped the arm’s mesh in the process.
Is there anyway that I can straighten the arms so that they will be once again symmetrical on both sides again? Or am I going to have start all over by deleting the arms and extrude them from the main body a second time, hoping that they turn out straight and not crooked in some manner?
Once again, any help with this matter would be greatly appreciated.