So I’m always running into these problems after I return to the bge after months to years, but basically I need the walking animation of my character model to player and loop only while a movement key is held down. Another thing is the camera, I am curious about how to go about a camera that changes through out the level (think the old resident evil or onimusha games). My guess was to make several key frames for this that are activated when the play enters a certain area, like it would go to frame(s) when he player collides with an invisible cube, but I’m not quite sure how to do this. The last thing would have to do with my rig; I’m not quite sure whether or not the player will be using different weapons and shields throughout the game, so my idea was to had an invisible cube where the sword and shield would be and have that cube be attached to a bone, and have the various weapons on another layer parented to it so that they could change and keep the same animation, but for some reason they don’t seem to follow the animations. Here’s the blend.
knight game.blend (1.15 MB)