and all i get is a scaly looking thing. it rounds everything like its all not attached or something. it rounds each cube individually. what am i doing wrong?
I think you missed the part where it tells you to extrude the new cubes rather than add them. So. Better advice: dump gus and move to an updated tutorial that will get you going faster and further: BSoD/Introduction to Character Animation.
Trust me, this tutorial starts from assuming no knowledge of Blender and walks you through modeling, texturing, rigging and animating. You can go as far as you want, but you won’t find a better introduction to Blender on the web.
Well, no, I extruded them. But ok, I’ll try them out.
PS I can model stuff, I’m almost done on the modeling process of a pistol. I just had a question about this thing.
Not sure if you mean fixed the link or the problem so here goes:
Each of your “extrusions” is actually a seperate Cube (although all part of the same Mesh); in other words, at each intersection there is a (more likely two) face on the inside. If you use Extrude (E in edit mode) on the verts of the outside face to extrude the next ‘cube’ that internal face will be dropped, or more correctly, it’ll be carried forward with the extruded verts. What you have now is those internal faces also being calculated by the Subsurf Modifier.
actually, i did it just like the right way. i extruded by region and moved it into position. i tryed the other way and it worked abit, but since one face was missing, it kinda had some holes.