skypa - yeah it looks kinda dreamy like that, but I want it covered in shaggy tufts of hair!
I got my fur on as short as can be, the strand is at max width at the bottom
Got a blend texture mapped UV/ZZZ to alpha to make each particle side transparent and a voronoi texture to create ‘strand’ like surface on the particles with partial transparency - so you can see hairs below ‘between’ the hairs (textured hairs on each particle surface that is)… But for some reason its more splotchy than liney… it all looks more like sand than shaggy mane… .hm go figure. The battle continues!
i take it the asphalt is the washed out ball. (if thats not the case please ignore) You should be able to turn down your refectivity, and turn up your hardness. That should fis the problem. For ashphalt you can probably get rid of specularity alltogether.
Continuing on my search for better materials, I redid the asphalt from scratch. Its mediocre.
I am having problems with texture sizing, I have to use numbers like ‘0.001’ on the texture ‘Noise size’. And I have to start using the node editor thingie.
Crits & ideas welcome. Oh, and its my first render on Blender 2.42a optimized for my processor.
ah, i see what u mean with the ashphalt now. Do u have a normal map on? If you don’t like a precedural texture, if you have a good digital camera, go out and take a picture of some ashphalt, or download some from the net.
Yeah, I have a cam right there. I just want a procedural texture because they can be as good or better.
BUT it seems I cannot achieve the ‘gravel-matrix’ effect of typical asphalt with Voronoi’s… WHICH makes me consider writing a new procedural texture type.
I have to postpone the texture dev, any help with concrete texture appreciated…
Heres a snap from another project I am working on, Her Hippopotamusness. She’s supposed to look like really fat round human-hippo hybrid. Modeling, want to rig the model and make it dance and test the softbody tools on all the flabber…
Modeled a hippo head and then tweaked it. Just a quick one. Trying to create toony super fat cheek hippo femme. Not happy with the feel of the face, maybe redo the head later.
Next arms, hands & feet.
Not sure when I should stitch it and create an armature? And are there special considerations? I only know modeling and textures so far…
another thing to watch out for when building stuff and merging vertices is interior faces. those play hell with subsurfing and are really annoying to find and kill sometimes.