I’m a conceptual artist/retoucher
And over the past several months I’ve been incorporating blender into the toolbox of applications I use, so to speak.
The more I work with other artists that use other 3D applications the more I and other people see how competent and powerful Blender is.
Some professional observations and suggestions.
One big problem that I see in Blender is its use of the bezier curve. It is odd how it places a strange little curve on the screen, then you have to start working from that.
Blender should take a page out of other app’s that use a bezier pen tool and follow that form of work flow. Draw with the pen tool and adjust the curve as you go. i.e.: Illustrator and photoshop. I know what a lot of people will say just make your paths in a drawing program and import them into blender.
But to make Blender a complete application the use of the bezier tool needs to be addressed.
Another feature that would be nice is the use of floating palates. What I mean by that is to float a palate onto a second monitor of a different size then the main monitor. So the main monitor remains uncluttered and you have more screen real-estate to work with. Other views and palates can be placed on the second display.
Currently Blender can be stretched across two displays of the same size. But having two displays of the same size is not practical for most people.
I currently use a 23" and a15" for palates
Another feature that would be nice is to be able to build a visual library of material. so it is easier to view them and drag and drop them on to objects. and I don’t mean a python script. Which I and others I know have tried to use but it never worked.
It needs to be built directly into blender. So that it is stable.
And lastly and by far least important is a more attractive and up-to-date GUI.
As I see and work a little in other 3D app’s one thing I like is how user friendly and attractive their GUI’s are.
This goes back to the floating palate theory. If you have floating palates you can use icons of the different objects. i.e.: all mesh shapes, lights, a pen tool, materials and so on. Making the app look more visually dressed up. So you could just drag and drop from a floating palate to a scene if you like.
I know that blender being streamlined makes it a smaller app. therefore easier to download. But in this day and age of Hi-speed internet making a download 50 even 100 megs if you had to still quite doable.
I feel with Blender starting to get a lot of exposure as of lately it can become in other peoples perception a serious and not just a hobbyists 3D tool.
Because unfortunately perception to people is reality.
I know this is an excellent forum with many very competent and skilled Blender and other graphic application users.
Any thoughts or other suggestions that make Blender the best that it can be would be great.
Thanks.