I have a weird problem with the diffuse channel allways rendering at full intesity in my game map. I’m using the engine materials with one light and i notice that specular works ok but the diffuse colors in any of the materials im using to light the little room.
Could someone help me find out is wrong with this (i’m using the preview 11):
It’s funny that if i change the blending mode to subtract or multiply instead of mix it changes something. It seems that the room is geting a full diffuse color from somwhere but i can’t find what it is.