Can someone do the following test and explain me what is going on ?
Create new scene.
Be sure to be in Object mode.
Move the default cube to a random location (say 1,2,-3)
Rotate it randomly around all axis.
Now open the Transform properties window to view your objects properties.
Select your object and rotate it along its LOCAL X AXIS.
only the RotX value is changing (logical)
Now rotate it along its LOCAL Y AXIS: everything is changing ! RotX and RotZ as well
Now rotate it along its LOCAL Z AXIS: everything is changing ! RotX and RotY as well
Why is that ?
I currently write a script where i rebuild a kind of “track to” constraint and that is a source of trouble to me…
Someone has a clue ???
Blender 2.45 on XP