Im strictly talking about Blender core. I figure I should learn what Blender does have going for it without addons at first.
No addons. No 3rd party plugins. However if there IS a plugin that does something similar, feel free to mention it. I just want to know what I should and shouldnt bother with.
Does blender have similar re-topology tools like Quad Draw in maya?
(relaxing, edge loops, weld tool, border expanding, etc)
Does blender have similar UV tools like in maya?
(uv pinning, relaxing, symmetrical tool)
Does blender have any tools similar to the Shape Editor and Pose Editor?
Its a really nifty part of my workflow and the pose editor makes it easy for corrective blendshapes.
Does blender have a cloth system similar to ncloth?
If yea is it lighter? Ncloth is horribly slow but it does give results.
Does blender have a similar tool like Xgen?
Mainly for scattering geometry cards over surfaces.
Does blender have a graph editor or is it not that great?
I see alot of dope sheets, never seen anyone use the graph editor.
Should I bother with texturing in Blender or should I use an external texturing app?
I know blender IS NOT maya and I know people get pretty upset over comparisons but I am trying really hard to get used to blender. Some familiarity would help me out as I try to wrap my head around this beast.