Sculpting:
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This one is about mesh hiding. I’ve seen someone saying that one can hide part of the mesh using Alt+B combination. And there is also a Ctrl+Shift+(drag to select the part one wants to be hidden). So I am wondering what’s the difference (I felt better performance using second method), and why people use first method?
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I sculpted a head (sort of) retopologised it, and tried to sculpt more detail to the retopologised mesh. But when I reached a higher poly count and tried to hide some parts of the mesh to improve performance it DID NOT work. I mean, when I try to hide any part of it, All mesh disappears (I can bring it back with Alt+H). I tried to append it in new files but it didn’t work too … It seems like the mesh is “corrupted”. If anyone is willing to help me and take a look at it here is the .blend file with the mesh. Thanks in advance!
Optimized Builds:
I have a PC which supports SSE2, thus I downloaded The optimized build from Graphicall.org.
I suppose I need to unpack all the files to the blender directory? And I wonder what are the disadvantages of those optimized builds? I mean, file compatibility, negative effect on some of the blender features, etc. And maybe anyone knows if this build gives any performance boost to sculpting?
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