High Res: http://blendernerd.com/wp-content/uploads/2011/11/comp2.jpg
Renderer: Cycles + Blender Internal
Testing a VFX shot using cycles, only to realize that my weeks of hard work on the gun and the ship are not compatable with the trunk build of blender and only work in r41113. Fiddlesticks.
All the images are great, but the cubes one and the BI forest are epic. Just a little crit to some of your cycles images: the use of those HDR images as background is not very good, your objects seems to be floating in space. Maybe hiding the backgrounds, or just adding a floor plane, the presentation or your objects will improve a lot, and your work deserve it.
@V1k1ngo - they are floating in space Since they’re a part of a bigger project where they will be in a scene, there’s not much point in putting effort into the display
I understand this… but since you are present them in a finished work thread I expect to find a good presentation, even if the models are just a part of a bigger project. You can make a simple rig to present the models once they’re finished (at least, this is what I used to do). Of course, this is just matter of taste, not an universal law, and don´t negative affect your excellent work
Hmmm… Based on all the pieces with metal, you’re getting better at texturing. Since you appear to expertise in the tutorial field, may I suggest making a tutorial for the “advanced texture…r”
nice job, especially on the comp piece. My initial reaction was “he actually built it… awesome!”… then I read the title and laughed at myself. besides modeling and texturing you’ve got some fine design skills.
Not a huge fan of the forest personally. I actually think it’s the weakest one O.o (The snow would have more texture to it, and there would be lots of patchy areas where the snow couldn’t get through because of the trees blocking it)
However, I absolutely love your helmet and space ship! Nice work!