I’m working on a 2d gradius style shooter and have run into a few problems that I can’t quite solve.
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I’d like the ship to be bound within the camera view. Right now the camera pans through the level, and if you don’t press forward, you scroll off the screen. I tried creating some invisible planes that were parented to the camera, which kept the ship on screen, but other things collide with it. Is there a way to have a plane that only the ship can collide with?
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When the ship runs into things, it gets knocked a little off my 2-D game plane. Is there a good way to constrain it to the X-Z plane? I’ve tried playing with the constraint actuator, but it makes things move all jerky.
Also, if anyone has any general tips for a 2d game in 3D they could share, that would be great. That’s it for now.
-Chris