This is some smoke test that I made but forgot to post…
I hope it’s not very slow… it works good on my computer
http://www.zone.ee/xintest/smoke2.blend
1 and 2 changes the view
This is some smoke test that I made but forgot to post…
I hope it’s not very slow… it works good on my computer
http://www.zone.ee/xintest/smoke2.blend
1 and 2 changes the view
Tested on P3 866 Intel 82815 Gfx controler.
Good job !
Tested on a AuthenticAMD AMD Athlon™XP1600+ 512.0MB RAM 3D Blaster 4 Ti4200
It workes great
How do you set color IPOs??? :o
the same as you would set other ipos manually. (control +click to start)
go into the ipo window, choose object ipos on the bottom (button looks like an empty), select your ipo to mess with on the right (colR or whatever, left click it to turn it white) and control+click.
now then, about the file
add mode faces are alwright, but don’t work the best if there are a lot of them, alpha works better, but is much better suited for solid or dark color smoke. Either way you loose, so I change the subject
something needs to be done so that approximately the same number of the smoke objects are added regardless of the framerate or it looks really odd, with irregular puffs on some systems, and a steady white stream on others.
Thanks a lot, my games will be more realistic now.