some snow advice?

Ok I found a photo online of a small covered bridge in a park we have here in my town, and fell in love. I decided to model it, but for the life of me i cant get me snow to look good. I’ve come to the conclusion that i’ll have to use multiple materials for snow in different areas.

I’m rendering in yafray because I like the way it handles reflections and HDR’s better.
on a side note, is it possible to use AO with blender to get a smooth, non grainy result?

Right now on the ground the snow is just a basic mesh, with a material that has minor cloud bump maps and color variation. The snow on the brick walkway its alpha mapped to an image. I haven’t even started trying to apply snow to the sides of the building yet, i’m not sure quite yet how i wanna do that.

Any suggestions on how to make the snow appear more ‘real’ would be greatly appreciated. Im just not sure what its missing.

Also this whole scene seems really bare. I plan to re-texture the wood on the bridge, but any other advice or crits you guys have would be a great help.

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Give the snow texture some noise (for the tiny snow crystals in the snow) and crank up the spec with little hardness for a very bright look when the sun’s out.

Also, give the snow some depth too, right now on the roof and on some of the ground it looks as thin as paper.

I think your bricks are too reflective. Looking good though.

I’ve tried noise but it doesnt do much good because this scene is cloudy. I’ll play some more with the noise and see if i can get anywhere

The bricks are too reflective your right, i’ll try adding some more noise to them to blur the reflections.

I’m still not sure what to add to the scene to finish it though. if it helps here is the link to the origonal photo

http://www.cvrdbrdg.com/

do an internal render pass with AO and see if you can composite it over the image youve got (not all of it, just the snow)

alternatively, get a photograph snow texture (you can google that) and see if you can mix it to the texture youve got

The snow on the roof should look more like the snow on the railings infront of the bridge.
It should sort of be melted on the edges. Icecicles off of the edge might be a nice
touch also.

I can’t quite figure out what your trying to do in the bottom left, is it suppose to be rocks?

I would add more details to where the water meets the snow.
See the following reference images for what I mean:
http://images.google.com/imgres?imgurl=http://www.danheller.com/images/UnitedStates/Wyoming/Yellowstone/Snowy/snowy-20.jpg&imgrefurl=http://www.danheller.com/yellowstone-snowy.html&h=264&w=268&sz=27&hl=en&start=6&tbnid=Oqgn_BRh5JfuoM:&tbnh=111&tbnw=113&prev=/images%3Fq%3Dsnowy%26svnum%3D10%26hl%3Den%26safe%3Doff%26sa%3DG

Maybe it’s just me but wouldn’t a covered bridge have less snow on the part of the bridge that is covered?

I really like the scene though, very picturesque.

What this picture needs is some… :eek:!BUSHES!:eek: don don don. (Dramatic music in background). This will help cover some snow that you might be having trouble with. But at any rate, your picture is way better than anything I have made so far…;).

After fiddling with snow in blender, and studying the original photograph I think I’ve figured out a few things which are making your scene look odd, especially compared to the photograph.

The first thing I noticed is that the shadows from your main light source are much too strong. Overcast illumination wouldn’t produce this kind of contrast. You might be able to get a better result by using an area light, or you can fake it by using point or spotlights arranged in a grid, just be sure you spread them out enough. You could use yafray’s Global Illumination, but that tends to be grainy, or take forever to render.

I had two observations about the snow. One was that the snow heaped on the two stones is much lumpier than the snow on the roof. You could make the snow on the roof more lumpy, but that isn’t consistent with the photograph. Instead it probably makes more sense to make the snow on the stones flatter. Also the snow under the bridge, since it was blown there should have subtle ridges and other irregularities.

The other thing I noticed about the snow is probably a big part of why your scene doesn’t look like the photograph. Since the snow on the roof is illuminated by the sky, the brightness of the snow and the brightness of the sky should match. So much so, that if you took out the trees behind the bridge you wouldn’t be able to tell where the roof of the bridge ended and the sky began. If you look at the photograph again I think you’ll see what I mean.

I messed around with snow textures in blender and since snow crystals are really small you want very fine grained noise. What I did was use a cloud texture, but I set the noise type to cell. This gives really silly looking results at first, but if you set the texture sizes in the map input material buttons to something like 100 or more. It will start to make a much finer grain. also since the light from the sky not only bounces off the snow, but through it. You might find that adding some emit to your material makes it look a bit more realistic.

The bricks you have are different from the photograph in a couple of ways. The first being that the ones in the photograph are darker and don’t have white between them. Also the reflection is darker in the photo, the only thing you can really see is the outline of the bridge against the sky. What your bricks could really use is a reflection map, so they’re more reflective on top and less reflective in the cracks. A bump map would also add to the realism of the bricks.

I hope at least some of this helps. I know it can be hard to spot some of this stuff, especially after you’ve stared at the same picture for a long time.

edit: I know there’s a lot here, so if you’re confused just send me a note and I’ll try to explain stuff better.

Use a ramp shader:
Color 1: White, alpha 0, Position 0.000
Color 2: R 0.250, G 0.500, B 0.750, Alpha 1, Position 1.000
Set to add, play around with the settings.
That should help I hope, it’s what I use for snow.

Galliumwing

…You might be able to get a better result by using an area light,
… You could use yafray’s Global Illumination, but that tends to be grainy, or take forever to render

excelent point. I was using yafrays ambient occlusion and an area light, but i hadn’t yet tweaked my lighting settings. I think i need to do that now, before i do anything else, since it will probably have a huge impact on the scene

What I did was use a cloud texture, but I set the noise type to cell. This gives really silly looking results at first, but if you set the texture sizes in the map input material buttons to something like 100 or more.
Thats an odd idea that i’m definately gonna have to play with , thansk for that tip :slight_smile:

jackblack

Use a ramp shader:
Color 1: White, alpha 0, Position 0.000
Color 2: R 0.250, G 0.500, B 0.750, Alpha 1, Position 1.000
Set to add, play around with the settings.
That should help I hope, it’s what I use for snow.
Until now the thought of using a ramp shader had completely escaped me. I dont know why, but thanks… i’ll definately be playing with that

So here’s a little update, on my attempt to make the snow dirtier. The normal mapping isn’t showing up the way i’d hoped, but i think after i tweak the lights it will help.

I gave up on yafray, thought i might have better luck doing snow in blender internal, so this image will look a bit different

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Idk I liked it better before actually.

I think the bricks were okay how reflective they were, and what happened to the snow covering half the road? I liked that.

Maybe if you added more detail to the ground under the snow it would look better.

Also on a further note it looks much darker.

It also might look neat with a glow effect on it from the sequencer?

Ok i’m gettin tired of this one, it didn’t end up the way i’d hoped but here’s the final image. I did learn alot , and next time i try making snow i’ll have a much better result thanks to all the suggestions

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