Some sort of cave!

This is my first WIP that I’ve posted on elysiun, so I hope you like it so far…

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It’s cool looking but I can’t really tell what I’m looking at, a little explanation would be helpful of what it is?

first of all, welcome to Elysiun.

I can you got the basic hang of blender, now you next challange is the get the basic hang of consept, which mean planing your’e work a head, not that i allways do it, some thing i just start with a simple cube and let my mind run free, and in the end some thing quite nice come out, and somtimes somthing not quite understandable.

what am I saying in the end, next time when you post your work, give a better title, and explane what it’s spose to be, so we can comment you, and give you some pointer.

As for you current post, it’s look a bit like a spaceship the got stuck in a cave, which is nice conspet, but you’ll need to make it more undersrandable, maybe by changing to prespctive abit, so the cave is better shown.

o.k. i jammbled a bit more then i shoulded, keep up the blendering

and don’t give up.

Fruch

It’s cool looking but I can’t really tell what I’m looking at, a little explanation would be helpful of what it is?

oops! I sortof forgot to give a little explanation, so here it goes:

Basically it was originally meant to be the engine room of a ship. The ship is meant to be “rubbish-looking” and probably slightly organic(?).

So anyway, the “centre-piece” was meant to be a control panel, but I couldn’t work out how to make buttons without duplicating loads of cylinders and then placing them on the panel. I also tried using a texture of buttons, but I found it hard to map the texture to the panel properly.

The cylinder is meant to be some sort of energy source, but it didn’t come out quite right!

As for you current post, it’s look a bit like a spaceship the got stuck in a cave, which is nice conspet

Haha! It does actually look like that now that I looked at it again. Hopefully I can sort it all out soon.

Looks interesing… I thought It was a gas lamp before the explanation:) . Anyway welcome to Blender Artists Forums and good luck.

Don’t be afraid to duplicate stuff like that, it’s usually what gets the job done. Just remember to duplicate stuff with alt-d when appropriate: it sets it up so you can put the copies of the object wherever, but when you go and change the object’s underlying mesh (or whatever) in edit mode, all the copies will change too. You can always use the little button with the number on it in the mesh link&materials panel to make an object its own copy of meshdata if you need to only change one of them.

Since you were talking about controls, and I’ll need a bunch of them for this cockpit in a little while, I went ahead and made a basic knob and put a few of them on an example panel.

What I’m using here is actually a duplivert setup; I made a 3x3 grid mesh object and put it on top of the panel, parented the knob to it, and turned on the duplivert button in the object tab. This is pretty cool for evenly spaced matrixes of things, and you can always use the “make duplis real” command if you need to have independant control of the objects.

There’s another neat thing about this: I can take the dupli-system and make it a child of the panel, and then I can take the panel and move-rotate-scale the thing so that it fits my scene and all the knobs will come with. I can even duplicate the whole mess and put a few of them down.

Which is why I’m a big fan of building new things over at the origin and at a default facing and then moving them where they need to go after. Heck, I started working on a chair for inside this spaceship-thing I’m working on, and I went over to a new scene and ended up making a chair that’s probably about half as big as the whole craft, but I can just scale it down later; proportion is the main thing.

I’m just babbling now cause I’m tired, so, I sleep now.

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