Hi everyone ,
As the BGE is now gone for a while and no interactive mode is in sight (right?), I’d like to leave some thoughts here. If you have spent long enough here in this forum, you might be are aware that catching up with Unity or Unreal as a Game Engine is a bit unrealistic. In my opinion, the key strengths (at least for me) of the BGE have always been:
- Full integration into Blender (one tool to learn)
- Fast start-up times
- Python (and its extensibility)
- Low barrier of entry (Logic Bricks)
- Cost (=0)
- Bullet Physics (w. Debug Visualization)
Looking back, I spent most of the time playing around with Bullet Physics to various extent, which was mainly possible due to the nicely exposed UI elements and the debug visualization for it.
When I had a look what’s out there I came across pyBullet today, which is also nice, but will never look as shiny as EEVEE does. I just made the pyBullet racecar demo run today - this is something you can build with it:
I think/wish, that the interactive mode ends up being like an educational physics playground with awesome look. Maybe it has its place also somewhere in this engineering/simulation/robotics world like pyBullet or similar frameworks with distributed “multiplayer” execution and some plotting capabilities, but with the lowest barrier of entry possible.
Do you guys think this is realistic? Or does everyone just wants to make the next AAA (!) Shooter or Multiplayer Online Game here