I encounter often some situations in which these two features would be really needed:
1 - Ordinary omnidirectionnal lamps allowing the use of Shadow buffer. Because for now ordinary lamps need Raytracing to cast shadows, and soft shadows can’t be achieved (no settings at all).
2 - Make Cyclic Ipo Curves Real.
Suppose that you want to make an animation cyclic during a long period, and change in the middle: you have to set all the curve manually, because when you apply a Cyclic Extend Mode to a curve, the points of the curve are not duplicated. Only the shape of the curve is duplicated.
If you want to modify the curve only between some frames somewhere in the animation, the whole curve is lost as soon as you enter a new point, and the whole new curve is now cyclic, but it is not what was wanted in this particular case.
So, duplicating the points (make the curve real) when needed would be very usefull!
What do you think about these ideas?
Do you know a way to solve these problems with the current available versions of Blender?
If not, maybe you could tell me if there is a more appropriate place to submit these requests?