I’m trying to build a stylized cat that I can make poseable. I’m starting from a cube and I subdivided it a few times and deleted half and applied a mirror modifier so that I could work on just half and get the other half to copy it. I’m having trouble though, figuring out exactly how to select and move the vertices that I want.
I right click to select them, correct? Left clicking just moves that little circle cursor thing around the screen. So when I move them, and let go, they still appear to move with the cursor, until I left click. But not always. Then using the box tool to select, I get inconsistent results as well as far as where things move and which button I’m supposed to be holding to move and then stop moving. Then when I want to select something else, I have to hit A to deselect what was already selected or it keeps the old selection when I hit new vertices. That seems wrong… am I doing it wrong?
Also I’m going to need to extrude and I don’t remember the keyboard shortcut for that. And then what to rotate my extruded part–what is the keyboard shortcut for that?
I did do the beginner blendercookie getting started tutorials it’s just that they haven’t stuck in my mind. I’m mainly wanting to model for 3-D printing, not for rendering, if that matters at all in any of this.
Next, when I have made some progress in my shape in edit mode, when I go to object mode it turns into a cube again, and adjusting the levels is impossible, it just stays a cube. I don’t get it.
Once I have my base framework in a general animal shape, can I go into sculpt mode to get it how I want it, and then come back to object mode and have my model look the way it did in sculpt mode?
And then can I add an armature to that sculpted shape to make it poseable? Is that how it works?
I’ve watched through the rigging an alien tutorial and have a fairly good understanding of that process, and I did the sculpting a head tutorial and came out with a pretty good head (though I didn’t really put much effort into the neck, so that looks a little weird.)
- And then how would I make it hollow to save on printing material costs?
Sorry for so many questions but I’m really gung-ho to learn this but I’ve only had the program for a few days, and my only past 3D modeling experience was using pre-made models in DAZ and posing them.