Some Yafray, multiple lights and background problems

hello, its my first post here, im having some problems rendering a scene, its dificult to tell, so I draw it, hehe:
first OK render:
http://img.photobucket.com/albums/v60/Ti_/talon0.jpg

Add some halo spot lights, the problems begin:
http://img.photobucket.com/albums/v60/Ti_/talon1.jpg

So, I tried Yafray, halo spots are cool, but:
http://img.photobucket.com/albums/v60/Ti_/talon3.jpg
I tried without the spots:
http://img.photobucket.com/albums/v60/Ti_/talon2.jpg

I did some searchs, but couldnt fix it

As for the background problem, the blender yafray export currently only supports image textures as background, it will ignore anything else and only use the horizon constant color.
As for spots not appearing on the background, halo spots are not visible against the world background, you have to add some object behind it to make them visible. Same for light glows.
Not sure about the ‘lights not getting out’ problem, are there holes in the sphere or is it closed with a transparent material there? If it is transparent material, try disabling ‘traceable’ for that material.
Halo Spots in Blender don’t cast shadows unless you set halo step to some value other than 0, 1 it best quality, 12 is lowest but renders faster.

thanks, you helped a lot, i used some hdri images for the background. the results:
http://img.photobucket.com/albums/v60/Ti_/talon28.png
http://img.photobucket.com/albums/v60/Ti_/talon23.png
http://img.photobucket.com/albums/v60/Ti_/talon27.png
http://img.photobucket.com/albums/v60/Ti_/talon26.png