Moguri and Kupoman are working on GE( Harmony branch if i am right) and i just got the build they just released.
It features some cool stuff, shadow texture, clean shadow panel etc.
I used the shadow texture (light cookies if i am right) to achieve this color bleed effect.
It was done just for fun, so there are some issues.
The best part is that no scripts are needed, no framerate impact at all!!
Use wheel up and wheel down to rotate the cubes.
In order to see the blend file you need the build found here
If the build wont start rename the vcomp90.dll to vcomp100.dll.
Un hide and u will see a spot lamp with texture on it.No big deal but a lamp with texture patented to cubes.
The main problem is that if the object is tall the effect won’t be the same…looking unrealistic.
Yeah, one thing that comes to mind is dynamic lighting without actual dynamic lights, like what BlendingBGE is doing. Some old games used multiply blending mode to draw a texture over the screen to simulate lighting - white circles would be present for places around torches, and the game would automatically swap out the white for transparent, making ‘dynamic lighting’. This is very similar.
If you used a camera spaced over a black area with a white circle for each light object that followed the objects’ view position, created a video texture from that, and used that for the light cookie, it would be ‘dynamic’ lights.
‘It wont worth’? You mean it wouldn’t work or it’s not worth it? I recently did a test utilizing this that looked pretty good, and I’d like to look into it more so. Real lighting is nice, but alternatives are always good. You don’t have to use real scene-wide shadows and the most advanced shaders this side of CryTek, for example - you just have to convince the user that you are.
Still, I see where you’re coming from. Inferred or deferred lighting and soft shadows would really help give some awesome visuals.
Maybe you can leave me some screenshots with it, but yes you are right, the visual result and fps matters.
Anyway, like i said…i cant wait for infered lighting, still you can do so many with light cookies.