I was bored and browsing deviantart (isn’t that everyone) and I came across a heavy unit concept art by voodoofox
This inspired me to take that model (or somewhat loosely take) and put it into 3d. Originally I was only going to do the head (since that’s the only part that is visible, but I kept going with it today (since I dedicate 1 hour or so to a render a day).
I was going to update the head some more (again, since yesterday I did not get to complete it), but I wanted to put more of the body together and I am very poor at modeling humaniods, so its always good practice.
One of the tricks I most recently learned was the generation and application of spec maps in cycles. I think it turned out pretty well (comparing yesterdays head vs todays). The spec map adds a good bit in terms of looking worn and goes with the original concept.