something like “bulge” node of houdini would be nice, I still cant do it. By the way if you can do it please tell me how.
in addition to that, using map range with blur attribute node helps softness of “bulge” in close proximity.
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You can also use the warp modifier for it.
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tested teh methods, they seem to be working on a plane but not exactly working as I expected. In any case I think you got the right ideas. Thanks.