I’ve been using 3DCoat to paint textures for a model I have been working on. All the textures mapped properly as I expected accept for the metalness texture. I’ve examined the texture in a 2D editor by eye, and could not find anything wrong with it. Does anyone know what might be causing this?
Forgive me if I missed something, no it’s not on purpose. Can you show me the purpose of that, or a video explaining it? I mean everything else came out as I expected accept for this one metalness texture. I’m new and still learning. Why would all the other textures work fine without it and not meatlness?
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
4
Usually, you don’t absolutely need to put a texture coordinate node on an image texture, since it defaults to using a UV map if there’s one available. For the sake of troubleshooting though, it wouldn’t hurt to throw some in there.
This looks like there is some mesh or object overlapping.Look at your outliner if some mesh is still active in preview.
Could be wrong normal directions too.Or not correctly assigned material.(not assigned or double mat etc.)
Btw the roughness map should be set to non color data ,since they are stored data.