I can’t really tell whether if this question should be in this thread or someother forum, but it has to do something with make human.
I have a mesh and armature fix nd set in MakeHuman. I saved the file as a blend so I can add clothes. However, the problem is when I try to skin the clothes onto the armature from MakeHuman. The mesh(clothing) comes out morphed %| . Has anyone else had this problem.