• On saving a file it would be great to save a screenshot of the blender window alongside the blend file. 3dcoat does this and its very useful to quickly get a preview of what the file is about.
• The undo needs to ignore many things like importing a texture, brush change, camera movements, etc. It should only undo modelling changes, translations, etc. While sculpting if I change a brush, make a stroke and hit undo, blender will remove the stroke and change the brush to previous one as well. This is not expected behaviour. Very annoying.
• Configurable shortcuts for next and previous brush preset. So for ClayTubes, I can just hit a key and cycle through the presets.
• Assume FakeUser option in settings with a SceneCleanup option in File menu. Like Maya has Optimise Scene. The Browser has an option, it just needs to be default and can be set in Settings.
• A PathManager like Maya where after moving files its easy to relocate textures, etc.
Where can I make these suggestions to the Dev team?
Try switching your file browser (in blender) to thumbnails when opening a blender file. If you have saved scenes you’ll notice there are thumbnails of the scene.
Like Jockomo said, thumbnails are already saved by default.
If you want to disable their saving, you have to into Preferences Window > Save & Load > Save Preview Images.
New Undo put in place by new 2.8 design is annoying everybody.
Developers are aware of that and currently, fixing it gradually.
In 2.90alpha & 2.83.1, undo should not restore brush settings in Sculpt Mode, Texture Paint mode.
But it continues to do it in Vertex Paint mode & Weight Paint mode.
Bad brush management has been identified since first 2.80.
A brush management task has been scheduled for 2.92/2.93.
You can purge all data that has no user in Outliner.
You have to activate Orphan Data display mode to access Purge button.
So, if I understand you correctly ; you would like a Purge option in File Browser when appending a scene.
That sounds useful if you are working in a team and sharing a lot of files.
I don’t know if somebody has not already created an addon for that.
You can make a suggestion in User Feedback section of devtalk.blender.org forum.
Currently, there 3 places relative to paths in UI.
File menu → External Data sub-menu.
Preferences Window → File Paths tab
Outliner → Blend FIle display mode
You have to be aware of those areas in order to make a pertinent proposal for a path manager.
Nice to know about the undo development. About FakeUser, I was suggesting to import everything by default as FakeUser and have the possibility of turning this on in the settings instead of the browser. And additionally to have a SceneCleanup option. Although I wasnt aware of the Purge option.
I am taking Blender seriously only recently so I will have to look into the Path management options you suggested.
Thankyou so much…