Sonic Amateur Gaming Expo 2007. (Updated)

I thought I should put this in the blender GE forums because I know some people are making Sonic games and many other people like to play free games.

For everyone who doesn’t know what the Sonic Amateur Gaming Expo is (also know as SAGE), it is an online contest held once a year to see who has the best fan game/ artwork/ fan story. You can enter other types of fan games besides Sonic fan games. (Zelda fan games, BigO fan games, etc.)

This year, SAGE will run August 5th through the 11th.
REGISTRATIONS BEGIN JULY 1st END JULY 31st

Here is some more information about SAGE.
http://tinyurl.com/2bdytz
Send all entries to:
[email protected]

(Updated) Progress report of Sage as of the 16th of July.
Sonic Stadium interview:
http://www.sonicstadium.org/articles/64/

Yay, SFGHQ! IDK, I don’t quite think GameBlender is quite up to the task of making a Sonic game, what with all the loops.

I don’t quite think GameBlender is quite up to the task of making a Sonic game, what with all the loops.

Not true at all. Blender can do anything you put your mind to.

OGRE should take care of the speed issues, and MalCanDo has said up bounties to add in new features and he himself has asked which new logic bricks we would like to see, currently however making a playable game is very possible. A sonic game would probably require some python to align sonic to slopes and loops.

Also, some have said the GE really slows down the moment you go past 40,000 polys, not true, I have a GeForce 7300 LE and I can load a GE level in one of my incomplete games where the total amount of polygons in all objects go to over 50,000 polygons with smooth framerates. (All frames enabled, around 30 FPS), and I think a big culprit is all the physics objects. (don’t forget my 1.5 gigs of RAM)

A sonic game would probably require some python to align sonic to slopes and loops.

You could use pyhon but you don’t need to. I did well without python.

Also, some have said the GE really slows down the moment you go past 40,000 polys, not true, I have a GeForce 7300 LE and I can load a GE level in one of my incomplete games where the total amount of polygons in all objects go to over 50,000 polygons with smooth framerates. (All frames enabled, around 30 FPS), and I think a big culprit is all the physics objects. (don’t forget my 1.5 gigs of RAM)

This is very true. I have been able to handle 100,000 vertexes running around 10 fps on a super crapy computer. (An emply scene only runs 50 fps on my computer.)

Sorry to hijack your thread C-106 Delta (this seems like the best place to ask the following question), but I was wondering if anyone knew of any good 3D Sonic Fangames other than SonicGL that I could download. I’ve been searching all over google and cant find any alternatives. Besides, SonicGL isnt even finished yet!

You were able to download a demo of SonicGL? I didn’t think a demo was released yet?

Anyways, the only other 3d sonic fan games in existence are Sonic Robo Blast 2 (it is 3d but doesn’t use true 3D graphics) and Sonic Action.

To find Sonic RB2 you can google it.
And Sonic Action doesn’t have a demo release yet.

Nah, so far only physics demos are available http://www.bosser-jerome.com/opengl_3d_demos_en.php

I cant wait for a release though, I love Sonic games = )

Thanks for the suggestions btw…

I hate to break it to you but I haven’t seen any progress on Sonic GL in over 15 months. It could be dead.

SONIC!!! I never knew about this competition, thanks for posting this.

It is partially true. Blender is lacking in many ways. Most frustrating of them all for me is the fact that when you save a fullscreen runtime, escape ALWAYS will instantly exit the game (instead of bringing up a pause menu like in NEARLY ALL commercial games). This “feature” has thoroughly decimated my dream of creating a professional-quality game in Blender.

Until this is fixed (and probably some other things too), Blender GE will only be a toy.

Fortunately for me I am learning to be a programmer (possibly my future career), and for a programmer, the world of game-making is wide open. Maybe once I finish learning C++ (and get my head around Object Oriented Programming) I can help fix the BGE.

Normally I am quite optimistic, but like anything, BGE has limits. And those limits are… well… quite limiting.

Just tell the user not to press escape and have another key bring up the menu, anyway, I thought someone here worked on the Esc. key issue.

There is a way. Just have a keyboard sensor with the input as “esc”, that suspends a scene. Then have a overlay scene, asking if you’re sure you want to quit, in which you can have it quit the game, or resume the scene.

Blender is lacking in many ways. Most frustrating of them all for me is the fact that when you save a fullscreen runtime, escape ALWAYS will instantly exit the game

Like facemania and Cyborg Dragon said, you can easily fix this.

Until this is fixed (and probably some other things too), Blender GE will only be a toy.

Besides the fact that this sounds like one of my old quotes, It almost sounds like you want BGE protection. If that is what you want, you don’t need a bunch of weird quit options and copy/pasting the blend. If you want protection, just PM me.

I don’t want protection, it really was the fact that using a key other than esc is very unprofessional. I remember ClubSilo felt so professional that I pressed the esc key several times by reflex, thus killing my game.

And facemaina’s solution doesn’t work with fullscreen runtimes.

Thankfully scabootssca has made a patch. I will soon see if it has worked.

Before I forget, you can enter other types of fan games besides Sonic fan games. (Zelda fan games, BigO fan games, etc.)

(Updated) Progress report of Sage as of the 16th of July.
Sonic Stadium interview:
http://www.sonicstadium.org/articles/64/

So far there are over 68 new Sonic fan games just this year. SAGE started in 1999, this year has the most fan games in all the SAGE’s history.

Um, why aren’t any of the images working? I want to see gameplay images.

Um, why aren’t any of the images working? I want to see gameplay images.

Images of what? SAGE?

In the coverage section you linked to, all I see are red X’s.