Sonic the Hedgehog Ver 3

Decided to make a third attempt at sonic after stumbling across some nice reference picks in the sonic remake thread here.

Here so far. Slowly getting there = )

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Which reference images we’re these hehe. Looking very good by the way keep going :slight_smile:

In your remake thread, someone posted orthographic shots of a sonic model that looked very close to official work :P. Using that as a base.

Also recently got a link to some sweet official black knight concept art.
http://www.tssznews.com/2009/01/30/reuploaded-sbk-character-model-photos/

Finished his lower body. Just gotta do his arms and eyes

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nice! can’t wait to see that animated!

What kind of ambiance settings do you have on?

I have just the default settings for Amb Occ, and increased the sampling to 6 to make it cleaner.

As for materials so far, they are also default, I just set the Spec to 0 and changed the colours

Finished the body and added some quick textures for the mouth and eyes.

Next up is the rig then the materials

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this is looking awesome, its turned out really well, makes me think i should go back and work on mine lol

Excellent job, ArtfulMoogle! :smiley: . Do you know that they are making a sonic game with just sonic in it? it even has robot crabs! :smiley:

Thanks for the support ^^
@Shadow: Do you mean project NeedleMouse?

anyhow, small update.
Just testing out some quick mouths for him. Each mouth will be a separate model.

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I say the smiling mouth on the left

Sweet!! I’m looking forward to seeing him rigged!

@ arbiter: I’ll be modeling both mouths since sega’s official models use multiple mouths depending on the camara view (1 for each side and front).

@ darrin: then wait no longer >:3

His body is fully rigged, tho some tweeks are needed. Just gotta do his spines, eyes and mouths

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wow, that is awesome! i don’t really know Sonic much, apart from in Super Smash Bros Brawl… even then, i rarely use Sonic, i prefer Toon Link and Meta Knight… anyway, i’m branching off… he looks really awesome, the eyes, shoes, everything!

and he looks just like the Brawl one :smiley: really really awesome :smiley:

Worked a bit on his mouth and now back on the rig.

In this render in the groin area where the legs bend you can see a dip. I’ve posted a close up of a side view of that area.

I ould prefer to not have that dip and have it more smooth along, any ideas on how to acheive this?

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Shape Keys, to control the deformation better. He’s looking good.
http://wiki.blender.org/index.php/Doc:Manual/Animation/Basic/Deformation/Shape_Keys

Yours look almost exactly like the one from that game.
http://www.smashbros.com/en_us/characters/images/sonic/sonic.jpg

Looks fantastic.
You could make a rig to control the mouth instead of having to use seperate models.
There are a couple of methods to do so by using 2d images for the mouth.

@Noobie: Thats exactly what i needed. Tested it on one leg and it works perfectly. Thanks for that.

@Asano: I wanted to take the 3d approuch to his mouths like it was done in all the some cg movies and 2006 cutscenes. Thanks for the tips none the less tho =D